War of Planes – our first project.




Our current game in development is plane themed arcade multiplayer game.

Sounds complicated but actually it’s a very simple concept. The gameplay itself is inspired by old 2D planes games like Wings of Fury. But we intend to make this game mostly about multiplayer  – so we a little bit inspired by modern multiplayer games about planes: Warthunder and World of Planes.

We are not going to create simulator like game. We want to provide short session gameplay with arcade-like experience.

For now we are working on detailed game design and monetization (we are going implement F2P model – but quite fair). Target platforms for the game are iOS and Android, but we also looking to PC – possibly Kongregate and Steam.

Take a look on screenshots from two-weeks-prototype to be more informed what I’m talking about.



What this blog is all about?


We are a newborn gamedev indie studio. We are going to create games for wide range of platforms, but our current target platforms are PC and mobile.

And this blog will be about a log with our production process and our way to mass market.

We’ll try keep our readers informed about “behind the stage” process in  development, our design ideas and how we are going to publish our games.

I hope this blog will be interesting not only for people from the same industry but wide range of readers.


None of us in the studio is english native speaker; so I beg all readers apologies in advance if  some grammar errors will arise.

Thank you. Stay tuned.