Hi , It’s been a while we’ve updated our blog.
All this time we’ve been developing the “Exorcism” game – slow but steady. During this time there were several changes in game design.
The game still will be dual-stick shooter, but we want incorporate more RPG elements and add some NPC to be able provide story in more interesting way.
The most major design decision is – this game will be a premium game without additional payments. This decision affects some systems a lot.
It’s been awhile. Since our first project is not going well (Actually we’ve earned $150 in total) we are thought about new project and have created three prototypes.
We decided to continue with our previous project (which we’ve created with another team name) – because we know how to create such type of games.
So – brief overview about the new project:
Exorcism is an action game in abandoned genre “dual-stick shooter” with gothic atmosphere, a lot of magic, loot, upgrades and all of it with nice 3D graphics, and most importantly: very fun gameplay.
It’s been hell of two months. We have done a lot of work, discussed with publishers, and finally decided to launch the game all by ourselves.
Now we have all systems working in our game, like:
- online multiplayer
- Ingame chat
- Leaderboards and achievements
- Local notifications
- Fixed all known bugs
- and many more
All this stuff required far more time than we have expected, but finally we are going to soft launch the game on Google play store. After that we are going to vacation!
That’s all. We will publish postmortem after launch.
We are a newborn gamedev indie studio. We are going to create games for wide range of platforms, but our current target platforms are PC and mobile.
And this blog will be about a log with our production process and our way to mass market.
We’ll try keep our readers informed about “behind the stage” process in development, our design ideas and how we are going to publish our games.
I hope this blog will be interesting not only for people from the same industry but wide range of readers.
None of us in the studio is english native speaker; so I beg all readers apologies in advance if some grammar errors will arise.
Thank you. Stay tuned.